![]() ![]() The versatility, both in terms of stealth options and the large assortment of unlockable weapons, means players will always find some cool new way of approaching an objective. Nevertheless, Conviction is still an absolute blast. Neither of these gripes truly harm things in the long term, but the slow and overdrawn periods can certainly put a damper on the player’s enjoyment for brief periods. There are also some frustrating and ill-advised puzzles in the latter half of the game that slow things down to a crawl. A lot of hard work can go to waste, and a few of the checkpoints are put in bad places. Sneaky players can take a long time to deplete the enemy forces, and if they make one mistake, Fisher can die pretty quickly. Overall, the gameplay is consistently terrific, with the only real downside being how long some of the sections can be. If only half the executions didn’t see Sam shooting bad guys through walls, it would look pretty damn cool as well. It switches up the gameplay by lending a more tactical feel to the combat. It’s a wonderful new addition to the game that works better than it sounds and ensures that players seek a healthy balance between stealthy sneaking and methodical shooting. In order to execute, Fisher marks his desired targets and players can then take them down with the touch of a button. Whenever players earn a close combat finisher, they get “Execution Trophies” that allow them to instantly kill a number of enemies at range. Whenever Fisher draws close to an enemy, he is able to instantly take them out with a brutal physical finisher. Sam is helped along in his mission by the new “Execution” attacks. Clever players will make use of various gadgets, such as EMP grenades to short out electrical devices, or sticky cameras that can create distractions and give Fisher an extra angle on the environment. If all else fails, the game also boasts a robust cover mechanic which will let less stealthy players attempt to win through sheer brute force. ![]() Shooting out lights to create shadows in which to hide, ducking out of windows when necessary, and making use of various environmental traps are all key. In fact, Conviction does the impossible by making the player feel like even more of a badass than Batman did. However, this is no bad thing, as Conviction is every bit as empowering as Batman was, and even manages to throw in several new gimmicks and gadgets to keep things fresh. Much of Conviction is spent toying with the same predatory flavor of stealth that Asylum perfected. The similarities to 2009’s Batman: Arkham Asylum cannot be denied. Even more amazingly, this game has all the substance to back up its aesthetic frills. From beginning to end, Conviction is sleek, sexy and piles on the drama like you would not believe. Aesthetically, Conviction stands out with some incredibly facile yet brilliant visual cues, and seamless transitions between full gameplay and quasi-interactive cutscenes. The latest installment in the Splinter Cell franchise drips style from each pore on its metaphorical body, and it’s clear that presentation is everything this time around. If only one word could be used to describe Splinter Cell: Conviction, it must be this: Stylish.
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