![]() ![]() Easy-Mode Mockery: Endless mode cannot be used to unlock new metros.Critical Existence Failure: The rest of your network can run fine, but if so much as one station is overcrowded for too long, the entire metro must shut down.The existence of an Auckland level can be explained by the development team hailing from New Zealand. Creator Provincialism: Auckland does not have an actual metro system.note Though in some metros, such as the Los Angeles Metro Rail, the lines are officially named by color. This is probably one of the few times where you should refer to lines by color rather than official names that refer to operating regions or termini. Color-Coded for Your Convenience: Just like in a real metro, train lines are distinguished by map color.In subsequent startups, the game will take you straight to the title menu instead. Automatic New Game: When starting the game for the first time, the game briefly shows the title screen and then immediately takes you to the tutorial subway, which, aside from a few visual guides on how to play, plays out just like a standard game.In real life, passengers usually have specific destinations in mind rather than a collection of acceptable ones, trains can seat more than 6 per car, stations usually have capacity in the hundreds, and so on. Acceptable Breaks from Reality: Many of the non-realistic elements can be forgiven for catering to the Rule of Fun.New York City - New York City Subway (alternate: New York City 1972)ĭinosaur Polo Club followed with Mini Motorways, which sees players building road networks.Paris - Le Métropolitain (alternate: Paris 1937).London - The London Underground (alternate: London 1960).Playable cities and the systems they are based on, in order of unlock: ![]() New cities are occasionally added based on player input in November 2020, the game integrated the Mini Metro More mod and added Steam Workshop support and documentation for custom maps, allowing players to recreate any city they'd like. Which will happen sooner or later.Īll but one of the playable cities are based on cities featuring real-world metros, allowing you to try your hand at reproducing (at least in spirit, anyway) the various iconic subways of the world. And stations can only hold so many passengers at once, so you've got to use your other tools such as carriages and new locomotives to keep up with passenger intake if any one station stays at capacity for too long, you'll be forced to close down your metro. You'll need bridges and tunnels to take your trains across rivers, so that your metro isn't a bunch of inefficient disconnected branches. As the map slowly zooms out to expand the available playing area, stations pop up every now and then so you have to modify your lines to reach those stations or draw new ones. The game has you designing a metro system on the fly, drawing lines to connect stations so that you can transport passengers to their destinations passengers are represented by shapes and need to be transported to destination stations corresponding to their shapes.īut it's not as easy as it sounds. note Also, damn those circle stations! Mini Metro is a strategy and simulation game of sorts published and developed by Dinosaur Polo Club, initially released on PC via Steam on November 6, 2015, and later ported to iOS and Android. I'm pretty sure this is what the tube looks like.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |